A gaming publishing office for games that don't have one
You built the game. We'll build the GTM.
Two ways to launch without an in-house publishing team
Launching your game means running localization, marketing, community, creators, PR and paid media — all at once, all in sync. Without a publishing team of your own, that usually means one of two things — and either way, you pay the coordination tax.
The ultimate independent publishing studio
Loomkin & Soundmap joined forces to build it — born in LATAM, built for LATAM and the rest of the world.
Loomkin Publishing Studio.
Localization
powered by Soundmap- Localization
- Dubbing
- LQA
- Audio mastering
Strategy, creative & community
Loomkin core team- Strategic marketing
- Creative production
- Community & partnerships
- Player support
- Publishing plan & lead
Specialist network
a specialist network within Loomkin- PR & media
- Creators
- Paid media
- Production
You brief one team. We orchestrate the rest.
One office, three phases of your title's cycle
Pre-launch
Market strategy, localization and culturalization, community seeding, creator mapping, store presence — built around your roadmap, not ours.
Launch
Coordinated beats across media, creators, paid and community. One calendar, one voice per market, no handoff gaps.
Live ops
Content cadence, community programs and localized updates that keep players in — for as long as the title needs it.
Publishing capacity without the headcount: the office scales with your title's cycle and costs nothing when it's off. We operate globally — including follow-the-sun programs for titles that never sleep.
What the office has already shipped
And we don't hand you a deck and walk away — we work from strategy to execution, end to end.
If LATAM is on your map, we're also your fastest way in.
Let's talk about your game
Thirty minutes. You tell us where the title is headed; we tell you exactly which modules it needs — and which it doesn't.
Book a conversationor email us: hello@loomkinagency.com
