Loomkin × Soundmap

A gaming publishing office for games that don't have one

You built the game. We'll build the GTM.

One stop shop for gaming in LATAM
01 — The gap

Two ways to launch without an in-house publishing team

Launching your game means running localization, marketing, community, creators, PR and paid media — all at once, all in sync. Without a publishing team of your own, that usually means one of two things — and either way, you pay the coordination tax.

Going it alone
Hire a publishing department you'll only need for one cycle
Coordinate six disconnected vendors yourself
Nobody owns the regional result but you
VS
Loomkin × Soundmap
One brief, one accountable team
Every discipline already working in sync
A publishing office that scales with your cycle
02 — What we do for you

The ultimate independent publishing studio

Loomkin & Soundmap joined forces to build it — born in LATAM, built for LATAM and the rest of the world.

Loomkin Publishing Studio.

Localization

powered by Soundmap
  • Localization
  • Dubbing
  • LQA
  • Audio mastering

Strategy, creative & community

Loomkin core team
  • Strategic marketing
  • Creative production
  • Community & partnerships
  • Player support
  • Publishing plan & lead

Specialist network

a specialist network within Loomkin
  • PR & media
  • Creators
  • Paid media
  • Production

You brief one team. We orchestrate the rest.

03 — How it works

One office, three phases of your title's cycle

01

Pre-launch

Market strategy, localization and culturalization, community seeding, creator mapping, store presence — built around your roadmap, not ours.

02

Launch

Coordinated beats across media, creators, paid and community. One calendar, one voice per market, no handoff gaps.

03

Live ops

Content cadence, community programs and localized updates that keep players in — for as long as the title needs it.

Publishing capacity without the headcount: the office scales with your title's cycle and costs nothing when it's off. We operate globally — including follow-the-sun programs for titles that never sleep.

04 — Track record

What the office has already shipped

Millions
of community members managed across platforms
10,000+
hours of published content
50+
go-to-market plans delivered
5
games launched
10+
years of experience across the whole ecosystem — from marketing and localization to player support and community management

And we don't hand you a deck and walk away — we work from strategy to execution, end to end.

Oveja morada mirando a cámara entre un rebaño de ovejas rosadas
Weave belonging
Get in touch

If LATAM is on your map, we're also your fastest way in.

Let's talk about your game

Thirty minutes. You tell us where the title is headed; we tell you exactly which modules it needs — and which it doesn't.

Book a conversation

or email us: hello@loomkinagency.com

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