Doing it alone
- Hire a publishing department you’ll only need for one cycle
- Coordinate six disconnected vendors yourself
- Nobody owns the regional result but you
Loomkin × Sound Map
You built the game. We’ll run the GTM: go-to-market strategy, localization, community and creators under one accountable roof.











The gap
A great publishing operation connects strategy, localization, creative, community, media and creators into one launch system. Great games do not automatically find their audience. Publishing is what gives them a path to reach it.
Doing it alone
Loomkin × Sound Map
The alliance
Loomkin and Sound Map joined forces to build a real one-stop shop: everything a game needs to enter and launch in LATAM, and everything a title needs to go global. Together we cover the whole arc: ideation and go-to-market plan, implementation, localization and player support.
That makes us the first independent publishing studio of its kind, from Latin America for the world.
Any type of media with guaranteed security and a global quality standard.
A specialized, player-focused team with global presence.
From your go-to-market plan to its implementation, and the reports that follow.
Your project, your vision. We build flexible processes around your goals, with creative direction that protects the essence of the game in every market. From start to finish, we focus on quality: polished, reviewed, production-ready files delivered with agile communication, direct contact and fast answers. Your IP remains protected with total confidentiality throughout.
Our solution
Born in LATAM, built for LATAM and the rest of the world.
You brief one team. We orchestrate the rest.
How it works
Market strategy, localization and culturalization, community seeding, creator mapping and store presence, all built around your roadmap, not ours.
Coordinated beats across media, creators, paid and community. One calendar, one voice per market, no handoff gaps.
Content cadence, community programs and localized updates that keep players engaged for as long as the title needs.
Publishing capacity without the headcount: the office scales with your title’s cycle and costs nothing when it’s off. We operate globally, with follow-the-sun programs for titles that never sleep.
Track record
Good publishing does not turn every game into a hit. But weak publishing can make even a strong game feel invisible.
Ready when you are
Thirty minutes. You tell us where the title is headed; we tell you exactly which parts of the office it needs, and which it doesn’t. If LATAM is on your map, we’re also your fastest way in.
or email hello@loomkinagency.com