Loomkin × Sound Map

A gaming publishing office for games that don’t have one.

You built the game. We’ll run the GTM: go-to-market strategy, localization, community and creators under one accountable roof.

One-stop shop
Gaming in LATAM
Languages
Latam Spanish, Brazilian Portuguese, Castilian Spanish
Studio
Mexico City

Experience across leading gaming companies

  • Nintendo
  • Riot Games
  • Tencent
  • Activision
  • Bandai Namco
  • Warner Bros. Games
  • Garena
  • KRAFTON
  • CD Projekt RED
  • Valve
  • Epic Games

The gap

Launching without an in-house publishing team is now possible.

A great publishing operation connects strategy, localization, creative, community, media and creators into one launch system. Great games do not automatically find their audience. Publishing is what gives them a path to reach it.

Doing it alone

  • Hire a publishing department you’ll only need for one cycle
  • Coordinate six disconnected vendors yourself
  • Nobody owns the regional result but you

Loomkin × Sound Map

  • One brief, one accountable team
  • Every discipline already working in sync
  • A publishing office that scales with your cycle

The alliance

What makes a Pub Studio?

Loomkin and Sound Map joined forces to build a real one-stop shop: everything a game needs to enter and launch in LATAM, and everything a title needs to go global. Together we cover the whole arc: ideation and go-to-market plan, implementation, localization and player support.

That makes us the first independent publishing studio of its kind, from Latin America for the world.
  • Your localization

    Any type of media with guaranteed security and a global quality standard.

  • Your player support team

    A specialized, player-focused team with global presence.

  • Marketing

    From your go-to-market plan to its implementation, and the reports that follow.

Your project, your vision. We build flexible processes around your goals, with creative direction that protects the essence of the game in every market. From start to finish, we focus on quality: polished, reviewed, production-ready files delivered with agile communication, direct contact and fast answers. Your IP remains protected with total confidentiality throughout.

Our solution

The ultimate independent publishing studio.

Born in LATAM, built for LATAM and the rest of the world.

Loomkin core team

Strategy, creative & community

  • Strategic marketing (GTM)
  • Creative production
  • Community & partnerships
  • Player support
  • Publishing plan & lead
  • Specialist network management
Powered by Sound Map

Localization

  • Text localization
  • Audio localization
  • Multimedia localization
  • Comms & trafficking
  • Quality Assurance (QA)
  • Global project management
Within Loomkin

Specialist network

  • PR & media
  • Creator management and logistics
  • Paid media
  • Production

You brief one team. We orchestrate the rest.

How it works

One office, three phases of your title’s cycle.

  1. 01

    Pre-launch

    Market strategy, localization and culturalization, community seeding, creator mapping and store presence, all built around your roadmap, not ours.

  2. 02

    Launch

    Coordinated beats across media, creators, paid and community. One calendar, one voice per market, no handoff gaps.

  3. 03

    Live ops

    Content cadence, community programs and localized updates that keep players engaged for as long as the title needs.

Publishing capacity without the headcount: the office scales with your title’s cycle and costs nothing when it’s off. We operate globally, with follow-the-sun programs for titles that never sleep.

Track record

What the office has already shipped.

Millions
of community members managed across platforms
100,000+
hours of published content
50+
go-to-market plans delivered
10+
years across the ecosystem: marketing, localization, player support, community
60+
games and IPs localized, across AAA, live-service, mobile and indie titles
55+
in-house team members, distributed across 16 countries
22
languages managed through global localization operations
200+
voice talents per language, for casting, dubbing and artistic direction
Good publishing does not turn every game into a hit. But weak publishing can make even a strong game feel invisible.

Ready when you are

Let’s talk about your game.

Thirty minutes. You tell us where the title is headed; we tell you exactly which parts of the office it needs, and which it doesn’t. If LATAM is on your map, we’re also your fastest way in.

or email hello@loomkinagency.com

Loomkin Sound Map (opens soundmap.mx in a new tab)

Localizing worlds