Loomkin × Sound Map

A gaming publishing office for games that don't have one.

You built the game. We'll run the GTM: go-to-market strategy, localization, community and creators under one accountable roof.

One-stop shop Gaming in LATAM
Languages Latam Spanish · Brazilian Portuguese · Castilian Spanish
Studio Mexico City

Experience across leading gaming companies

Nintendo Riot Games Tencent Activision Bandai Namco Warner Bros. Games Garena KRAFTON CD Projekt RED Valve Epic Games
01. The gap

Launching without an in-house publishing team is now possible.

A great publishing operation connects strategy, localization, creative, community, media and creators into one launch system. Great games do not automatically find their audience. Publishing is what gives them a path to reach it.

Doing it alone
  • Hire a publishing department you'll only need for one cycle
  • Coordinate six disconnected vendors yourself
  • Nobody owns the regional result but you
Loomkin × Sound Map
  • One brief, one accountable team
  • Every discipline already working in sync
  • A publishing office that scales with your cycle
02. The alliance

What makes a Pub Studio?

Loomkin and Sound Map joined forces to build a real one-stop shop: everything a game needs to enter and launch in LATAM, and everything a title needs to go global. Together we cover the whole arc: ideation and go-to-market plan, implementation, localization and player support.

That makes us the first independent publishing studio of its kind, from Latin America for the world.

The first of its kind

One accountable office from ideation to live ops, fluent across Latin American Spanish, Brazilian Portuguese and Castilian Spanish. One language or twenty-two, same care for every territory.

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Your localization

Any type of media with guaranteed security and a global quality standard.

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Your player support team

A specialized, player-focused team with global presence.

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Marketing

From your go-to-market plan to its implementation, and the reports that follow.

Your project, your vision. We build flexible processes around your goals, with creative direction that protects the essence of the game in every market. From start to finish, we focus on quality: polished, reviewed, production-ready files delivered with agile communication, direct contact and fast answers. Your IP remains protected with total confidentiality throughout.

03. Our solution

The ultimate independent publishing studio.

Born in LATAM, built for LATAM and the rest of the world.

Localization

Powered by Sound Map
  • Text localization
  • Audio localization
  • Multimedia localization
  • Comms & trafficking
  • Quality Assurance (QA)
  • Global project management

Strategy, creative & community

Loomkin core team
  • Strategic marketing (GTM)
  • Creative production
  • Community & partnerships
  • Player support
  • Publishing plan & lead
  • Specialist network management

Specialist network

Within Loomkin
  • PR & media
  • Creator management and logistics
  • Paid media
  • Production

You brief one team. We orchestrate the rest.

04. How it works

One office, three phases of your title's cycle.

01

Pre-launch

Market strategy, localization and culturalization, community seeding, creator mapping and store presence, all built around your roadmap, not ours.

02

Launch

Coordinated beats across media, creators, paid and community. One calendar, one voice per market, no handoff gaps.

03

Live ops

Content cadence, community programs and localized updates that keep players engaged for as long as the title needs.

Publishing capacity without the headcount: the office scales with your title's cycle and costs nothing when it's off. We operate globally, with follow-the-sun programs for titles that never sleep.

05. Track record

What the office has already shipped.

Millions

of community members managed across platforms

100,000+

hours of published content

50+

go-to-market plans delivered

10+

years across the ecosystem: marketing, localization, player support, community

60+

games and IPs localized, across AAA, live-service, mobile and indie titles

55+

in-house team members, distributed across 16 countries

22

languages managed through global localization operations

200+

voice talents per language, for casting, dubbing and artistic direction

Good publishing does not turn every game into a hit. But weak publishing can make even a strong game feel invisible.

A purple sheep looks toward the camera amid a flock of pink sheep — a visual metaphor for standing out from the crowd.
Ready when you are

Let's talk about your game.

Thirty minutes. You tell us where the title is headed; we tell you exactly which parts of the office it needs, and which it doesn't. If LATAM is on your map, we're also your fastest way in.

or email hello@loomkinagency.com

Loomkin × Sound Map

Localizing worlds

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